11-13 yrs old
14-18 yrs old
18+ yrs old
Math & Economics
Students solving puzzles, which are arranged in 3 parts of increasing difficulty. If they respond correctly, they will get the password for next SWAY.
June 14, 2018
Lesson Plan
My Notes
SWAY document for a game
Map of a game
OneNote with a solution
Talk to your pupils about systems, rules, and then switch to numeric systems.
Is it possible from what we know to derive and predict what should be part of a system?
What do you think of as a sequence?
What are the numerical regular sequences?
The game itself is divided into 3 phases:
I recommend that you go through the map yourself and use it if you wish.
If you want, you can change a game mode to CREATIVE. Students will be able to see puzzles from all sides.
Students solve individual puzzles. Tasks are grouped into 3 parts of increasing difficulty.
If you think fit, create student teams that will work together to solve problems.
Solving the task gets one letter into the password. In each section, they need to get 6 correct letters to identify a password that will allow them to access the SWAY document with a confirmation of their success and another password-protected document.
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