Theme Park

Theme Park

8-10 yrs old

11-13 yrs old

14-18 yrs old

Art and Design

Math & Economics

Reading and Writing

Theme parks are fun! Can you design, budget and build your own unique theme park. Will your theme park make a profit?

avatar Submitted By: Hwb MLCs

April 27, 2021

Download Assets

Skills

  • Communication
  • Creativity
  • Critical Thinking

External References

Theme Park Persuasive Writing Tips Video

Video resource to use as a catalyst to stimulate persuasive writing

Supporting Files

Theme Park SoW and Lesson Support


The Scheme of Work (SoW) provides an overarching view of the project and each Lesson Support document provides the granularity for each stage.

Theme Park Supporting Resource


Additional resources to support various lessons/stages

Learning Objectives

  • To find and sort relevant information about theme parks
  • To create a detailed plan of a Theme Park and an Attraction, within budget
  • Calculate the running costs of a Theme Park via Excel functionality
  • To follow a detailed plan to build accurately in Minecraft: Education Edition
  • To produce a persuasive website to advertise a theme park

Guiding Ideas

This SoW is designed to help learners link numeracy to all aspects of a Theme Park, from planning and budgeting to the actual building of the park. It covers an array of numeracy skills, starting with the area of the rides and attractions, to the profit and loss of the park and all its amenities.

Learners move onto creating a Minecraft Theme Park using the layout and research they complied in the Scheme’s previous lessons. It culminates with the learners creating a website to promote their Theme Park using persuasive writing.

Introductory & Essential Questions: 

  • Where can you find accurate information about theme parks?
  • What are the key facilities that parks have e.g. toilets cafes, shops – why are each of these important?
  • What will the entry cost of the park be based on criteria given?
  • What is profit? Why is it important in the running of a theme park?
  • How will you construct difficult shapes within your rides?
  • How will you advertise to customers?

Student Activities

Research 1-2 hrs.

  • Learners will study two websites of existing theme parks and create a Venn Diagram outlining the parks’ features

Planning a Theme Park 2+ hrs.

  • Learners plan their Theme Park using a colour coded key and budget, ensuring the area of their attractions is in line with the instructions provided

Running Costs 2 hrs.

  • Learners work out the running costs of their park based on their plan. They then work out the income they could generate based on a given number of visitors

Profit and Loss 2 hrs.

  • Using their knowledge of ‘sum’ function from Stage 3, learners work out the profit and loss of their park with more complex sums

Creating a Theme Park 3-4 hrs.

  • Learners use Minecraft: Education Edition to create a Theme Park based on their final plan in Excel

Advertise 2-3 hrs.

  • Learners create a persuasive website to advertise their Theme Park to the public

 

 

 

 

 

 

Performance Expectations

Please see Lesson Support documents for details on Assessment and Expectations

Skills

  • Communication
  • Creativity
  • Critical Thinking

External References

Theme Park Persuasive Writing Tips Video

Video resource to use as a catalyst to stimulate persuasive writing

Supporting Files

Theme Park SoW and Lesson Support


The Scheme of Work (SoW) provides an overarching view of the project and each Lesson Support document provides the granularity for each stage.

Theme Park Supporting Resource


Additional resources to support various lessons/stages