6-7 yrs old
8-10 yrs old
11-13 yrs old
14-18 yrs old
Government and Politics
Math & Economics
This build represents the fur trade and the creation of Fort William in 1806. Travel back in time and see the communities involved in the Fur Trade.
May 4, 2021
The Fur Trade
The website discusses the Fur Trade. The information can be viewed in a Kids, Student, Scholar form depending on your grade level.
Indigenous Perspective of the Fur Trade
This website will help students learn about the Indigenous contribution to the Fur Trade.
Fort William Historical Park World File
This is the world file build of Fort William Historical Park. The world is set in adventure mode.
This chart is virtual and can be edited online and printed off.
Fur Trade Assignments
Use some of the ideas in the word document.
Fur Trade Rubric
Modify and use for your needs.
Fur Trade Journal Rubric
Success criteria for journal entry.
This world build represent a period of time in the 1800's when the Fur Trade was an important economic process. The Fur Trade brought furs trapped in North America from various animals like beaver, mink, rabbit etc., and then sent to European countries were prominent figures would wear them as garments. The Fur trade was one of the catalyst that brought many European Immigrants to North America to set up homes and begin a new life. This world showcases the communities that made the Fur trade possible from the French voyageur, the Scottish Fort leadership, and the Indigenous communities that lived around the Fort. The Fur trade would not be possible without the knowledge and contribution from the Indigenous communities that lived around the region. In this world we reference the Ojibwa community that lived around Fort William region during this time. We hope that this world can contribute to learnings of this time, as well as help you discover and learn more about this period of time.
What is the Fur Trade?
What communities were involved in the Fur Trade?
What is the process of the Fur Trade?
How did the Indigenous communities contribute to the Fur Trade?
What economics were used in the process of the Fur Trade?
What hardships did the people of this time have to overcome?
What building can be found in the Fort and what where there purposes?
1. Start by downloading the Fort William Park mcworld. file in external references. The world is set in adventure mode. Have students explore and interact with the NPC's in the world and learn about some of the roles and responsibilities of the people that inhabited Fort William. Record learnings in a KWL chart. This will help guide their own learning for the future.
2. Research and learn more about the Fur Trade. Use some of the reference materials included and learn more about the people, buildings and process of the Fur Trade. With new learnings I encourage you to change the world (in settings) to Creative and have students add different NPC's or build into the buildings what they have learned.
3. Final activity change the world to Survival (settings or /gamemode s in the chat) and pretend to be someone in the Fur Trade. Use one day and one night and have them use the book and quill and camera to document a day in the life of that person. You can also create a topic in Flipgrid and have them video record a day in the life of a voyageur or what they have learned about the Fur Trade.
I have included some rubrics that can be modified and used depending on what activities you would like to complete.
Getting to know the world is a great way to introduce it to kids. From there it would be great to research and learn more and have students incorporate their own knowledge into the world.
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