Student as Teacher

Student as Teacher

3-5 yrs old

6-7 yrs old

8-10 yrs old

Art and Design

Digital Literacy

Social and Emotional Health

This lesson designed by Sarah Ferris, Belvedere Park Primary School to foster collaboration, peer teaching and verbal communication.

avatar Submitted By: Victorian Minecraft Innovators

April 27, 2021

Skills

  • Character
  • Citizenship
  • Collaboration

External References

Multiplayer Game Guide: How to Host a World

Instructions for hosting and joining a multiplayer world where students can collaborate.

Learning Objectives

  • Build strong collaborative learning and verbal communication skills between students.
  • Identify the existing levels of digital literacy for students, and their experience with Minecraft.

Guiding Ideas

With students self-differentiating in flexible groups and working in a shared world, they are asked to help each other build a house. They work as a team to complete a house for each member of the group. This activity is designed to foster collaboration, peer teaching and verbal communication. This lesson is an excellent introduction to, and assessment of, Minecraft building and collaboration. Teachers can assess Minecraft, participation, collaboration and leadership skills of each member of the team.

For the students:
•    Are we remembering to take turns, collaborate, co-operate and listen to contributions from all group members?

For the teacher:
•    What do the students identify as necessary criteria for their ‘house’? How did they determine this?
•    Who has a strong understanding of how to build in Minecraft?
•    Which students are ‘taking the lead’ and how are other students responding to them?
•    What are the collaboration levels of students and are there areas for further attention?

 

Student Activities

Students will be told that they are going to design homes and then working in teams help each other to build their homes in Minecraft.

Students will work independently to design an individual home. This can be accomplished in any available media from pens and paper, grid paper (for blueprint), Lego or other manipulatives or drawing applications students are already acquainted with.

Students then form teams of 3 or 4 to prepare to work in a shared world. One student can create the world then share the join code with the other team members. If this is a first experience in Minecraft and/or multiplayer worlds, the teacher will need to demonstrate how to login, create and HOST a multiplayer world as well as how to use the JOIN CODE to join that world.

Teachers should ask students to create a FLAT world (free from vegetation or structures that would need to be demolished/cleared). All worlds should also be started as CREATIVE so that students automatically have all the available resources required in their inventories for building.

Students work off laptops gathered together, or adjacent computers to each communicate to the team their plan, house layout and to establish what the structure will need. They will work as a team to build and contribute ideas to each house. House owners need to be encouraged to explain the rationale and reasoning behind chosen design structures and team members are encouraged to contribute their ideas and skills to each build.

The teacher roams the class to discuss activity with groups and to identify group abilities and if needed assign roles within the group based on skill level of individuals. Teacher should ask student about choices made, and how things were decided and accomplished. This can be a great chance for you as teacher to upskill yourself with Minecraft.

Lesson Variations that might be considered for time or technology constraints and students interest. Students might:
•    as a group create one group design from the outset that they will collaboratively build.
•    vote on which of the individual house designs they most want to build and justify why
•    collectively design and create a home that they all could ‘live’ in.
•    work as a team of 3 on a single shared computer in a Minecraft single player world taking turns to direct and accomplish the hands-on activity.

Performance Expectations

Students:
•    will be able to build a house/houses collaboratively in a small group
•    work effectively in teams and develop strategies to manage challenging situations constructively
•    share skills and knowledge to support team member needs
•    will be able to explain group’s rationale and reasoning behind certain design structures
•    demonstrate inclusive group work processes and roles – leader, contributor, mentor, follower.

Victorian Curriculum
Learning in Personal and Social Capability
Strand: Social Awareness and Management

Skills

  • Character
  • Citizenship
  • Collaboration

External References

Multiplayer Game Guide: How to Host a World

Instructions for hosting and joining a multiplayer world where students can collaborate.