6-7 yrs old
8-10 yrs old
Reading and Writing
Students experience the fairy tales in the game and revise them based on their knowledge of elements of literature.
March 30, 2021
Storytime Settings Planning Page
Minecraft: Education Edition world file
Storytime Code video
Storytime Code Interactive Image
Students verbally recount the stories in groups of three, then enter the M:EE StoryTime Setting world after watching a quick demonstration of how to begin. Students experience the fairy tales in the game. Students then select one story to focus on and brainstorm a way to modify the story characters, setting, or plot. Then students build their alternative in the game and take a screenshot, then journal about the changes they made and how it impacts the story.
Teacher Preparation & Notes
Day 2 of 3
Have students login to the Minecraft: Education Edition world. Show them how the world launches: facing the words StoryTime, which are written above giant story books. They have spawned inside a storybook ship. If students are unfamiliar with Minecraft: Education Edition, help them learn how to turn their character around without moving their feet, and then use WASD to walk down the stairs and toward the three buttons at the bottom of the storybooks. Students will need to know how to open a chest, move items to their inventories, interact with objects, and run code in the game.
Students can interact with the NPCs to get some starting directions on using the world. NPC Storyteller greets the students at the bottom of the storybooks, and they can pick one storybook to continue.
Show students how to select the teleport button on the storybook of their choice (right click with a mouse or short press on a touch device). Point out that students will need to read the signs. Many students will skip ahead because of the excitement of the experience and already knowing the story but will then get stuck because they didn’t read the directions!
Teacher tip: Since this world is an adventure experience, consider having students save a local copy of their world before they start in case they destroy something critical to the plot or want to start the world again. Students may also wish to change the code in another version of the world and try something new!
Give students time to experience all three stories, if possible. Students can go back to the main selection area on the dock by the water by using the teleport buttons either at the beginning or the end of each scene.
Teleport button locations
Hansel & Gretel:
The Three Little Pigs:
Jack and the Beanstalk:
Teacher tip: If a student is stuck or lost in the game and wishes to return to the start without losing their progress in the world, they can press T to chat, then type /remove @p and press enter. They will die and can select to respawn. When they respawn, they will appear back at the beginning of the map on the ship.
CCSS.ELA-Literacy.RL.2.2Recount stories, including fables and folktales from diverse cultures, and determine their central message, lesson, or moral.
CCSS.ELA-Literacy.RL.2.7Use information gained from the illustrations and words in a print or digital text to demonstrate understanding of its characters, setting, or plot.
4 - Student modified the character and setting to impact the plot of the story. Student built a detailed representation of the changes and documented the impact in the portfolio.
3 - Student modified the character or setting to impact the plot of the story. Student built an accurate representation of the changes and wrote about the plot changes in the portfolio.
2 - Student modified the character or setting to impact the plot of the story. Student needs to complete the build representation or portfolio explanation.
1 - Student did not modify the character or setting of the story and needs to complete the build representation and portfolio explanation.
Students take multiple screenshot images of the story with the elements changed. Students create a new story and add narration and screenshots to a video.
Students use Dictation to write their journal entries.
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