# Sheepish Probability

11-13 yrs old

14-18 yrs old

Math & Economics

Explore the probability of dispensers, sheep breeding and design your own fair experiment to determine the probability of different Minecraft mobs.

Submitted By: Stephen Elford

October 2, 2018

#### Skills

• Collaboration
• Creativity
• Critical Thinking

### External References

A full outline of the lesson to support you to run this activity.

A worksheet to support students in recording information.

Download of the world file for Minecraft: Education Edition.

Use this for collaborative collection of in-game data for Activity 1.

Use this for data collection for Activity 1 if you don't want to use the Google Sheet.

### Learning Objectives

• Explore the practicalities and implications of obtaining data through sampling using a variety of investigative processes (VCMSP298)
• Explore the variation of means and proportions of random samples drawn from the same population (VCMSP299)
• Investigate the effect of individual data values including outliers, on the range, mean and median (VCMSP300)

### Guiding Ideas

Are dispensers in Minecraft truly random?

What sheep breeding should take place to determine the colour of the mystery sheep?

How can we design a fair experiment in Minecraft to determine the probabilities of getting different types or colours of Minecraft villagers and animals?

### Student Activities

There is a complete lesson plan/outline in the "External References" section but below is the quick version.

Activity 1: Students use a dispenser as a random colour generator, and compare the results to an experiment with a random number generator.

Activity 2: Students have a limited number of experiments to complete, and in that time they must do their best to determine the colour of the mystery sheep.

Activity 3: Students must design, build, and complete a probability experiment in Minecraft to determine the probabilities of getting different villagers or different varieties of horses, llamas, sheep, parrots or sheep.

### Performance Expectations

Students will explore the difference between theoretical and experimental probability.

Students will make predictions based on experimental results.

Students will design a fair probability experiment in Minecraft: Education Edition.

#### Skills

• Collaboration
• Creativity
• Critical Thinking

### External References

A full outline of the lesson to support you to run this activity.

A worksheet to support students in recording information.

Download of the world file for Minecraft: Education Edition.

Use this for collaborative collection of in-game data for Activity 1.

Use this for data collection for Activity 1 if you don't want to use the Google Sheet.