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Seymour Island

8-10 yrs old

11-13 yrs old

14-18 yrs old

Computer Science

A multiplayer coding adventure, which takes up to 30 students, through a series of 8 unique coding tasks together.

16
avatar Submitted By: Andrew Mulholland

August 6, 2020

Skills

  • Collaboration
  • Communication
  • Critical Thinking

External References

Syemour Island World File

Download the world and open with Minecraft: Education Edition.

Educator Guide

Full Educator Guide / Lesson plan for running this world with students.

Learning Objectives

  • Develop programs with sequences and simple loops, to express ideas or address a problem.
  • Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
  • Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
  • Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
  • CSTA standards coverage: 1A-AP-09, 1A-AP-11, 1A-AP-12, 1A-AP-14, 1B-AP-08, 1B-AP-10, 1B-AP-11, 2-AP-12

Guiding Ideas

This 2-3 hour activity will bring a class of students on a coding adventure. Initially beginning on the high seas, with Captain Pappert, the students will eventually find themselves shipwrecked on Seymour Island.

After sneaking into the town (through the town sewers), students find themselves tasked with fixing a number of issues that have arisen around the town.

These 8 tasks range from basic agent movement, to conditionals and loops, with students receiving a point on the leaderboard for each completed.

The tasks are available to students in MakeCode Blocks or MakeCode Python, with some tasks also requiring them to collaborate with other students.

Student Activities

  • Activity 0: Getting started with your agent - (Beginner)
  • Activity 1: The Fish and Melon - (Beginner)
  • Activity 2: Autominer 1 - (Beginner)
  • Activity 3: Autominer 2 - (Intermediate)
  • Activity 4: Autominer 3 - (Advanced)
  • Activity 5: Fish Unloading - (Intermediate)
  • Activity 6: Shocking Discoveries - (Intermediate)
  • Activity 7: Multiplayer Maze 1 - (Beginner)
  • Activity 8: Multiplayer Maze 2 - (Intermediate)

Performance Expectations

At the end of the experience, ask students:

Q. Which activities did you find the most interesting? Why?

Q. Did you find working with your partner to be useful? What sort of approaches could you use in the next lesson to work better or more efficiently with them?

 

 

Skills

  • Collaboration
  • Communication
  • Critical Thinking

External References

Syemour Island World File

Download the world and open with Minecraft: Education Edition.

Educator Guide

Full Educator Guide / Lesson plan for running this world with students.