14-18 yrs old
18+ yrs old
Business & Entrepreneurship
Students at the Hull University Business School have designed, led and managed a business project within a Minecraft world called HUBSWorld.
October 12, 2018
Background information page on project
An overview page of how the project came about with additional reading and documentation on how the sessions were run at the University of Hull.
HUBS World MCEE world file
Unzip & double click to install on Mac or PC.
For iPad, unzip & either save to cloud storage & open the world file from there or open from email.
Preamble to students: Effective project management is an essential skill across a wide range of organisations involving the planning, resourcing and managing and team of people to achieve a pre-determined objective(s). Understanding and practicing effective team working skills such as; communication, negotiation, leadership, decision-making, problem-solving, facilitation, persuasion, influencing, motivating, conflict resolution, etc., can all be adopted as transferable skills.
Understanding the project manager’s role in a successful team is an essential part of effective project management. He/she should lead defining the overall project objective, acquiring the project resources, motivating and building the team, having a vision and resolving conflict and communicating effectively.
Pre-session activity: Organise students into groups, allow them to identify a project leader and provide pre-work material for familiarisation with Minecraft through web links and project planning.
Team Roles: Project manager, Builders (2), Miners (2), Crafter
Note: Teachers may like to set the world as "immutable world" using Classroom Mode so that students can explore the example builds in the planning phase of the lesson. This can be done in a pre-session demonstration, or during the actual building lesson with sufficient time (suggested 15-20 minutes) allocated.
Once the builds have been explored, the "immutable world" setting can be toggled off to allow students to choose a suitable location to build in.
Example builds and the Dome have "build disallow" blocks under them to protect them.
Teams should expect to find the following resources in the Dome. These are open resources that are available to all teams:
Please note: the community sections will remain in HUBSWorld for the duration of the build. Obviously the tools can be selected by individual team members and taken outside the Dome. They can also be returned to the respective chests when finished with. Teams can create their own resources as well.
Each team should produce a shelter that can be assessed by the following criteria:
Is the shelter complete? No 0 Partially 5 Yes 10
Materials used? Dirt, cobble, wood 5 Planks 8 Stone 10
How many resources are stored? 0 0 >5 5 >10 10
Aesthetics/style? Rising Scale
Maximum total = 50 marks