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Minecraft Maze - Stage 3

8-10 yrs old

11-13 yrs old

Art and Design

Science

Technology

Students in Stage 3 will focus upon: * Investigating 2D plans * Design and plan a 3D design on paper * Use a 2D plan to build a 3D useable project

avatar Submitted By: Annette Borilovic

July 12, 2018

Skills

  • Communication
  • Creativity
  • Project Based Learning

External References

Google Slide – lesson support

This set of Google slides includes the Learning Intentions and Success Criteria for the lesson, and includes basic instructions for students.

Google Doc – Rubrics

This is a rubric for students and teachers based upon the success criteria of the lesson.

Learning Objectives

  • Research, identify and define design ideas and processes for an audience
  • Examine and critique needs, opportunities or modifications using a range of criteria to define a project
  • Evaluate design ideas, processes and solutions according to criteria for success

Guiding Ideas

To successfully design, plan and build maze that would be challenging to a peer, ask yourself:

- Who will use my maze?

- What will make a maze challenging to my audience?

- How can I improve my maze based on feedback received?

 

Student Activities

  • Investigate 3 samples of drawn mazes to determine how best to draw a challenging maze.
  • Develop a class set of “Success Criteria” to assist students in a self-assessment of their maze
  •  Plan and draw your own maze on dot paper.
  •  Complete the maze and consider how to amend the maze for improvement. Check in with “Success Criteria”
  • Transfer this idea to our Minecraft world, build it and invite a peer to test your maze. Ask for feedback about your maze and make any adjustments to improve your maze.
  • When all mazes are complete, choose three mazes to visit and complete the challenge. Post a sign beside the maze that you have visited, acknowledging your visit. Provide a star and a wish to the creator of the maze, through Minecraft Chat.

Performance Expectations

Formative assessment

Teacher to student: maintain constant supervision of the development of the project by transporting self in real time and providing every student feedback about the progress of their build [via chat]

Teacher to student: at the end of each session provide feedback to the class about their progress, consider the where-to-next for the next lesson. At the start of each session, teacher to remind students of the success criteria for the lesson based on previous feedback

Peer-to-peer feedback: Opportunity to provide feedback in the form of “One Star and One Wish” during designated times that students visit the maze build. Feedback to be posted on a sign beside the build.

Self- Assessment: Students to use the success criteria of a build to reflect upon and review their work, making adjustments as needed

Summative Assessment:

At the end of the task, teacher will provide written feedback, in the form of a rubric [see link below] as well as the provision of Minecraft Emeralds to students, for each of the following considerations:

1. Was the task was completed in the time allowed

2. The quality the build – did the student work towards the success criteria?

3. Evidence that the student reflected on their build and made suitable adjustments

 

Skills

  • Communication
  • Creativity
  • Project Based Learning

External References

Google Slide – lesson support

This set of Google slides includes the Learning Intentions and Success Criteria for the lesson, and includes basic instructions for students.

Google Doc – Rubrics

This is a rubric for students and teachers based upon the success criteria of the lesson.

如果你想了解在中国发行的Minecraft我的世界教育版,请访问我们的中国官方网站. 你也可以留在 education.minecraft.net了解世界其他地方如何使用Minecraft: Education Edition.

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