11-13 yrs old
14-18 yrs old
This lesson designed by Dr Bron Stuckey, Julianne Snowden, Lyndale Secondary College (Aus) & Marianne Malmstrom, Newlands Intermediate School (NZ)
April 27, 2021
Minecraft Classroom Build Challenges
Engage your students' creativity and strengthen 21st century skills with these easy-to-implement activities for your classroom.
Video discussion experience for PreK to PhD educators, learners and families. Create a Topic and engage your community...together!
9 New Ways to Use Flipgrid in the Classroom
The popular tool has features that teachers in any subject can use to help students connect with each other and share their learning.
Microsoft Teams in the Classroom
Engage students with virtual face-to-face connections and activities, or set up a remote lunch to keep classrooms connected and having fun.
Join the Official Gamechangers Girls E-sports Program
Join the Official Gamechangers Girls E-sports Program to assist in developing your girls Minecraft club, games and e-sports.
PVP DropMatch World
Gamechanger's First Game world designed by the Girls Minecraft Club of Lyndale Secondary College for the inaugural Gamechanger's E-sports Tournament.
If girls were to compete in e-sports what games would they want to play? What might e-sports look like if girls designed it? In what ways can collaboration and competition create community? How can developing STEM skills be used to foster voice and agency for girls?
The first stage of this process is to form a girls Minecraft (or Game Design) Club as a lunch or after school club as an extracurricular activity. Negotiate a time and space for the girls to meet and make technology and Minecraft accounts available.
In the first meetings have the girls explore Minecraft and do some of the Minecraft challenges offered in Minecraft Education Edition. https://education.minecraft.net/class-resources/challenges They should discuss their experience using Minecraft and other games tools.
Discuss with the girls what they know of e-sports and the games that people compete over. Examine some of the resources online that demonstrate what elite e-sports activities look like of the girls are unfamiliar with the concept.Do the games and competitions that you as girls would like to compete over exist now?
Ask the girls what games they would compete over if they wanted to? Could we use Minecraft as a tool for e-sports? Could we design games for ourselves that girls might want to compete in?
This lesson can be best achieved by partnering with another school or club to go through the same process and to establish a collaborative and competitive environment. There are tenancy limitations within Minecraft Education Edition. Players will need to be on the same tenancy to play/compete in one world. It is possible however, for teams to compete in parallel versions of the same game world, each hosted in their own tenancy depending on the actual game design.
We used Flipgrid for the 2 schools to communicate with each other, share game ideas, play test and give feedback to each other on their games. The video communication in Flipgrid supported community building as the girls were able to get to know each other in rich media that also allows for faces to be obscured if there are any privacy concerns.
Club Teams develop games requiring approximately 5 players and share them with the community for play testing and providing feedback. Students can vote for the most “playable” game to be first in their inaugural tournament. The design team has some time to make any refinements to the game from the most recent feedback.
A time for tournament should be scheduled. The team that designs the final tournament game should coach another 5 players to compete on behalf their school. Other members of the club can become the cheer squad or commentator/shoutcaster.
We used Teams Meeting to link up the two schools in a live video conference for the tournament. The game world was loaded on the host computer and projected over shared screen in Teams. The two teams of 5 players and the commentator logged into the hosted game world to prepare for play. Team ‘photos’ were taken with the Minecraft camera at the start and during play.
If you are interested on joining the Official Gamechangers Girls E-sports Program to assist in developing your girls Minecraft club, games and e-sports teams then please apply here
This program supported students in exploring STEM, competition and collaboration while developing voice and agency. This program was designed and executed by Year 7&8 girls for their peers.
Students are engaged as:
Design and technology Design thinking Creating Designed Solutions • Investigating • Generating • Producing • Evaluating • Planning and managing
Digital Technologies • Digital Systems • Creating Digital Solutions
Sign up for the Minecraft: Education Edition newsletter. We promise to respect your inbox.