6-7 yrs old
8-10 yrs old
11-13 yrs old
Art and Design
Service Learning & Social Good
Social and Emotional Health
A blight has overtaken the people of Artemor, who live among the clouds. The civilization has been destroyed and they need your help to rebuild it.
August 31, 2017
Empathy Sky City Map
This is the map that has the floating islands, portals, and narrative. Change the file extension from .zip to .mcworld. THIS IS NOT A ZIP FILE
Do all people have the same needs?
What do people need in order to survive? In order to thrive?
What identifies a culture or civilization?
The teacher should review the guiding ideas and questions prior to entering the game,
The game should be played in survival and on peaceful. However, you may choose to vary the gamemode or difficulty based on your students. Students should work in groups of 4 or more.
Students will enter the world in front of a Nether portal. Students should talk to the NPCs to begin to understand their assignment. Students may take items from the chest to decide what items they may need.
Students will travel through the portal and end up in Artemor, a fictional land, with floating islands, where they will discover that the once peaceful kingdom has been destroyed.
Before traveling to the floating islands, the teacher should pause the game and ask students to begin to plan what they are going to build and why. Lead with questions to follow up with the guiding ideas and questions, such as, "What hobbies or activities would a people who live in the sky do? What types of sports? Where would they grow their food? Would they have ways to get up and down from their floating islands that are special? What sorts of things do these people value? How do you know? How can you show this in your builds? Etc.
Students should work in groups to rebuild the capitol of Artemor. Students are provided with a camera, portfolio, and emptymap in their fixed inventory slots. Students should pause to take pictures and document their work often, writing a description in their portfolio.
Students should present their builds at the end of the activity.
Students will be able to explain why they chose to construct what they did, citing examples from the game and inferences made throughout the activity.
Students should have ongoing pictures with captions, which can be exported.
Students will be able to explain what are the values and norms of this fictional culture/civilization.