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Digital Citizenship

6-7 yrs old

8-10 yrs old

11-13 yrs old

Digital Literacy

Technology

Digital Citizenship lesson introduces digital theft, media literacy, sharing and harassment concepts.

9
avatar Submitted By: Minecraft Education

November 20, 2020

Skills

  • Character
  • Citizenship
  • Collaboration

Learning Objectives

  • Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences
  • Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical

Guiding Ideas

Digital Citizenship lesson introduces digital theft, media literacy, sharing and harassment concepts through a series of exciting Minecraft activities. The purpose of this experience is to explore one of the behaviors responsible digital citizens will need to possess to work successfully in collaborative digital environments with peers.

 

By the end of the lesson, students will be able to:

Define what types of behaviors make up a responsible digital citizen.

i. Respecting other’s feelings and creations

ii. Respecting copyright

iii. Maintaining a clean digital footprint

iv. Communicating in a clear positive manner

Demonstrate responsible digital citizenship within Minecraft and other digital environments.

Keywords in this Lesson

Griefing – Intentionally angering another player by destroying or constructing areas of land owned by another player.

Troll – A player that starts arguments or upsets other players via chat intentionally to anger other players.

Collaboration – Working together to reach a common goal.

NPC – Non-Playable Character. A character within the game that is unable to be controlled by the player.

Digital Footprint – A record of everything you do online whether it is posted by you or not.

Agent – A programmable character exclusive to Minecraft: Education Edition. The agent can be programmed to do various tasks via computer programming tools built into the game.

Student Activities

Essential Question:

What makes a responsible digital citizen?

Students meet @sysamidmin at the beginning of the journey who will tell them that being a good digital citizen is about being aware of what you do online understanding whet's safe to post on social media, and remembering that on the other side of screen is a living, breathing person just like you.

The lesson explores a few aspects of what digital citizenship is and how it affects all of us. There are 4 portals that students can visit in any order: harassment, media literacy, digital theft and sharing.  Each portal will have activities to support the concept and a reflection room where students can write their observations down.

Performance Expectations

To conclude the lesson, have students take time to reflect individually about their experience and share their thoughts through a document or a class blog.

The teacher will discuss each of the Social Contracts with the students and encourage them to sign and model the expectations of a Responsible Digital Citizenship. Social Contracts are attached in the lesson.

Skills

  • Character
  • Citizenship
  • Collaboration