8-10 yrs old
11-13 yrs old
Art and Design
Social and Emotional Health
Technology
Students create theme park attractions to capture a specific theme or mood. Together, all the projects will form a complete theme park.
November 1, 2016
Introduce students to the challenge. Show examples of the various attraction types. Introduce possible themes: Spooky, Romantic, Playful, Fantasy, Sci-fi, other. Offer an expert student a chance at showing the class how to use Minecarts and tracks for rides. Pair students together or allow them to choose partners.
Each group should choose a theme and attraction type. Leave the lists of themes and attractions visible somewhere for students to reference.
Themes: Spooky, Romantic, Playful, Fantasy, Sci-fi, or choose your own
• Attractions: Roller coasters, water slides, slow rides, games, vendors.
Ask students to brainstorm ways to design their attraction around their themes. What kinds ofblocks, colors, shapes, and decorations could they make?
Prototype:
Have students enter the game and find a space to build. Be sure no one goes too far away from start but that everyone still feels comfortable with their proximity to their neighbors. As they build, float around to offer support. Be sure students are titling and signing their work. Towards the end, see if any students are interesting in tying the attractions together into a park by adding pathways, signage, or other features.
Share
Let students explore other projects and leave grows and glows using signs.A grow is something they think could
be improved. A glow is something they think was done well.
Reflect
Give students some time to look at the feedback, make final adjustments to their work, and to take screenshots to
document what they achieved.
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