Creating a Theme Park

Creating a Theme Park

8-10 yrs old

11-13 yrs old

Art and Design

Social and Emotional Health


Students create theme park attractions to capture a specific theme or mood. Together, all the projects will form a complete theme park.

avatar Submitted By: Institute of Play

November 1, 2016


  • Collaboration
  • Communication
  • Creativity

Learning Objectives

  • Students understand the idea of theme and building a coherent theme across various rides, attractions in a park.

Guiding Ideas

Introduce students to the challenge. Show examples of the various attraction types. Introduce possible themes: Spooky, Romantic, Playful, Fantasy, Sci-fi, other. Offer an expert student a chance at showing the class how to use Minecarts and tracks for rides. Pair students together or allow them to choose partners.

Student Activities

Each group should choose a theme and attraction type. Leave the lists of themes and attractions visible somewhere for students to reference.

Themes: Spooky, Romantic, Playful, Fantasy, Sci-fi, or choose your own

• Attractions: Roller coasters, water slides, slow rides, games, vendors.


Ask students to brainstorm ways to design their attraction around their themes. What kinds ofblocks, colors, shapes, and decorations could they make?


Have students enter the game and find a space to build. Be sure no one goes too far away from start but that everyone still feels comfortable with their proximity to their neighbors. As they build, float around to offer support. Be sure students are titling and signing their work. Towards the end, see if any students are interesting in tying the attractions together into a park by adding pathways, signage, or other features.


Performance Expectations


Let students explore other projects and leave grows and glows using signs.A grow is something they think could

be improved. A glow is something they think was done well.


Give students some time to look at the feedback, make final adjustments to their work, and to take screenshots to

document what they achieved.


  • Collaboration
  • Communication
  • Creativity