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Crafting Spanish literature

14-18 yrs old

Reading and Writing

World Languages

Imagine you could join these concepts: 'escape room', 'Minecraft' and 'El Conde Lucanor'. The result is what you are about to find in this project.

avatar Submitted By: Rubén Benet Santos

March 16, 2019

Skills

  • Collaboration
  • Creativity
  • Project Based Learning

External References

Gamifica, que no es poco

Article describing the project in appleteaching

Gamificar es de sabios

Article explaining the benefits of gamification and using this project as an example in DidacTICando

Supporting Files

Guide for this project within the TPACK model


Here you have a short guide to the project taking the principles of the TPACK model into consideration.

Learning Objectives

  • - Students will have to learn about several items related to Spanish literature from the Middle Ages to the present - Students will have to demonstrate their knowledge by creating a world in Minecraft: Education Edition which contains riddles and challenges related to the period, author or work studied

Guiding Ideas

How could a student learn about a particular literary period, author or work at the same time he or she plays Minecraft: Education Edition? What if we created an escape room in which that player had to solve several riddles related to literature in order to succeed? Can we recreate a space representative of a period or work? Could it be a good scenario for our adventure? How can we make the game appealing for players? Will the players learn what we expected after playing our game?

Student Activities

  1. Theoretical introduction to the author, work or period to be studied
  2. Dramatized reading of excerpts t of the work or works that are object of study
  3. Brainstorming session to create the game script
  4. Establish the work groups and assign the tasks to each of the members
  5. Research and recreation of the main spaces of the work or works in Minecraft (each group will work on a particular space)
  6. Research and creation of the riddles or challenges that were established in the brainstorming session
  7. Recording a video explaining the project and inclusion of this video on an ePortfolio together with a reflection on the project

Performance Expectations

  • Students will have to create the plot for a game which other students will play in Minecraft: Education Edition in order to make the adventure appealing for them.
  • Students will have to do some research about the period, work or author studied
  • Students will have to create a world in Minecraft: Education Edition which contains some riddles or challenges related to the topic studied
  • Students will explain their work in a video, which will be, together with the world and their reflection, the final product of the project

Skills

  • Collaboration
  • Creativity
  • Project Based Learning

External References

Gamifica, que no es poco

Article describing the project in appleteaching

Gamificar es de sabios

Article explaining the benefits of gamification and using this project as an example in DidacTICando

Supporting Files

Guide for this project within the TPACK model


Here you have a short guide to the project taking the principles of the TPACK model into consideration.