Connected Communities

Connected Communities

8-10 yrs old

11-13 yrs old

14-18 yrs old

Art and Design

Physical Health & Wellness

Social and Emotional Health

This lesson devised by Dr Bron Stuckey and Lauren Arkley, Department of Education Victoria Australia is collective design challenge between classes.

avatar Submitted By: Victorian Minecraft Innovators

April 27, 2021

Download Assets

Skills

  • Citizenship
  • Creativity
  • Project Based Learning

External References

Connected Community World of the Future

See the Connected Community World of the Future as it unfolded across the 6 schools that contributed.

Sustainability Shuffle

Sustainability Shuffle is an example of Build and Pass project supporting the United Nations Sustainable Development Goals, designed by Benjamin Kelly

Supporting Files

Connected Communities Guidelines


Core starter guidelines used to kick off the project

Learning Objectives

  • Students will: investigate the needs of people living in a community
  • Explore what it means to be ‘connected’ and what community features might support feeling connected
  • Define what local features will support people to be healthy and happy if people are restricted to the local area.
  • Articulate their understanding of ‘connected community’ through their Minecraft build.

Guiding Ideas

With the Covid-19 pandemic it has never been more important to feel connected to your local community and interact in ways that keep us all safe, happy and healthy.

The curriculum asks students to develop “knowledge, understanding and skills to enable students to analyse contextual factors that influence the health and wellbeing of communities critically. The content supports students to access information, products, services and environments to take action to promote the health and wellbeing of their communities.”

  • What do kids need to feel happy and healthy in their local community?
  • What did people need more of when they were in lockdown?
  • What do different individuals in our community need to feel connected?
  • How does a community cater for the needs of all its members?
  • What can communities provide for people to feel more connected?

Student Activities

This project can be run across teams, or classes within a school or indeed across classes in different schools. In this case the Build and Pass project was conducted between 6 primary schools in Victoria.

Student teams were challenged to design and build attributes of a connected happy and healthy community of the future.  The contact teacher for each volunteer school selected a week on the calendar for their build focus. The roster and guidelines were shared online with all participating schools. The first school was to set the groundwork for the community space.

In turn, each project team discusses, designs and builds their part of the world then passes the world file back and pitch video on to the central teacher to be backed up and sent on to the next school/team.

Working as a class/team students will:

  • research and design attributes of a connected, happy healthy community.
  • if not the first school, assess what’s currently in place and design to enhance and expand on existing community features
  • build in new features to address needs, add appropriate signage and team/school attribution
  • pitch the benefits of the features in their additions through a 2-5-minute walk through video.

Teacher/admin role

Decide how many teams of students are optimal for such a Build and Pass world project. We found that 6 was a comfortable number to accommodate during a single school term, with each group having control of the world for one week.

Teachers will need to set the guidelines and parameters for the challenge (see our simple guidelines document). One person needs to be the centre for all project communication. Each world file is sent to and from that person and retained, checked and then sent on to the next school/class.

We found it was important for classes to create signage for their contributions with added labels to show which team contributed key items.

It was also important to set a protocol for version numbering of the world files to avoid overwriting work.
2-5-minute videos should serve ‘pitch’ the main features each class is most proud of in their part of the build and pose interest and questions for the next team of builders.

Performance Expectations

Student teams design, build and justify what they think will add to the health and happiness of a small community.
Students make a 2-5-minute video walkthrough of the design features of their community.

This project incorporates the capabilities of Critical and Creative Thinking and the key learning areas of Humanities, and Health and Physical Education.

This build is an opportunity for students to demonstrate creativity in Minecraft at many levels. They may simply build with blocks, but they may also build in interactive elements like NPCs (as guides, community characters or to deliver a narrative) or Redstone powered features (to add interactivity) or even add coded elements (for animation or interaction).

Proposed Assessment
Team – in-world build and video walk though of features.
Individuals students write a reflection on what it means to live in a happy, healthy connected community. Possible question: If you lived in the community, we designed in Minecraft would you feel happy healthy and connected? Why?

Victorian Curriculum

Humanities: Civics and Citizenship
Strand - Citizenship, Diversity and Identity
Level 3&4 Investigate why and how people participate within communities and cultural and social groups
Level 5&6 Investigate how people with shared beliefs and values work together to achieve their goals and plan for action

Strand - Personal, Social and Community Health

  • Sub strands - Contributing to healthy and active communities.
  • Communicating and interacting for health and wellbeing

The curriculum develops knowledge, understanding and skills to enable students to analyse contextual factors that influence the health and wellbeing of communities critically. The content supports students to access information, products, services and environments to take action to promote the health and wellbeing of their communities.

 

Skills

  • Citizenship
  • Creativity
  • Project Based Learning

External References

Connected Community World of the Future

See the Connected Community World of the Future as it unfolded across the 6 schools that contributed.

Sustainability Shuffle

Sustainability Shuffle is an example of Build and Pass project supporting the United Nations Sustainable Development Goals, designed by Benjamin Kelly

Supporting Files

Connected Communities Guidelines


Core starter guidelines used to kick off the project