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Unit 4: A Zoo

8-10 yrs old

Computer Science

Explore how code can be used to facilitate the imagination and code more creatively with increasingly complex code, while using the BUILDER blocks.

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avatar Submitted By: Minecraft Education

October 2, 2020

Skills

  • Project Based Learning

External References

Classroom Presentation

Computing with Minecraft 4- A Zoo Classroom Presentation

Educator Guide

Computing with Minecraft 4-A Zoo-Educator guide

World File

Supporting Minecraft world file.

Learning Objectives

  • Focus on the design aspect and merging this with code for a unique outcome, showing that code is commanded by design first.

Guiding Ideas

All the following lessons are approximately 45-60 minutes, depending on how much time you give students to explore the coding activities.

Lesson 1: Code a zoo entrance

Lesson 2: Code zoo paths

Lesson 3: Code animal enclosures

Please review the attached documents for additional details.

Student Activities

The purpose of this unit is to explore how code can be used to facilitate the imagination. Students will code more creatively with increasingly complex code, while using the BUILDER blocks.

Performance Expectations

By the end of this unit, students will be able to:

  • Recognize more than one way to achieve the same result through code.
  • Focus on the design aspect and merging this with code for a unique outcome, showing that code is commanded by design first.
  • Merge multiple coding types to complete large, varied tasks.
  • Learn to use block code as a coding language to change their Minecraft world.

 

Skills

  • Project Based Learning

External References

Classroom Presentation

Computing with Minecraft 4- A Zoo Classroom Presentation

Educator Guide

Computing with Minecraft 4-A Zoo-Educator guide

World File

Supporting Minecraft world file.