Angles in Minecraft

Angles in Minecraft

3-5 yrs old

6-7 yrs old

8-10 yrs old

11-13 yrs old

Computer Science

Math & Economics

This lesson designed by Benjamin Eilenberg, Silverton Primary School supports students to create a township showing a variety of different angles.

avatar Submitted By: Victorian Minecraft Innovators

April 27, 2021


  • Communication
  • Creativity
  • Project Based Learning

Learning Objectives

  • For students to understand and physically see what each angle looks like, the kinds of purposes they serve and how they might use them in a simulated word.

Guiding Ideas

Identify how angles are used in buildings
Identify and name/measure angles in the environment
Demonstrate understanding and uses of a range of different angles such as acute, obtuse and right angles.

Student Activities

  1. Students build upon their existing knowledge of angles and their uses, to create a small township demonstrating a range of different angles such as acute, obtuse and right angles.
  2. Students will have been introduced to a range of angles already from as simple acute and obtuse to the more complicated 90 degrees and 45 degrees.
  3. Before moving on the Minecraft, have students working in pairs, move around the classroom and school looking for different angles in the environment and buildings.
  4. Have them record these angles and where they found them and how they were used.
  5. As a class, students share their angles and where they where used. They can can discuss any similarities and hypothesise about why certain angles appear in certain places. What might be their purposes/uses?
  6. Using their knowledge of angles, students will start with a flat world in Minecraft. Then create a small township, using this knowledge to create building, farms, and alike and use boards to identify and explain the angles they have used.

NOTE: It is important to consider scale in this lesson as all blocks in Minecraft are right angles as they are cubes. Students will be able to simulate other angles by building at a larger scale.

Performance Expectations

The goal is for students to have created a world within Minecraft that correctly uses and identifies a range of angles in a 3D representation.

Victorian Curriculum

Mathematics: Measurement and Geometry - Geometric reasoning
Levels 3-5

  • Identify angles as measures of turn and compare angle sizes in everyday situations
  • Compare angles and classify them as equal to, greater than or less than a right angle
  • Estimate, measure and compare angles using degrees. Construct angles using a protractor

Mathematics: Measurement and Geometry - Shape
Levels 3-5

  • Make models of three-dimensional objects and describe key features
  • Explain and compare the geometric properties of two-dimensional shapes and three-dimensional objects
  • Connect three-dimensional objects with their nets and other two-dimensional representations


  • Communication
  • Creativity
  • Project Based Learning