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Angler Arithmetic - Cool Math!

8-10 yrs old

11-13 yrs old

14-18 yrs old

18+ yrs old

Math & Economics

Physical Health & Wellness

Technology

Gamify Math Class or use Game-Based Learning and Project-Based Learning with a healthy dose of competition to engage students of all ages with FISHING

avatar Submitted By: Benjamin Kelly

January 18, 2018

Skills

  • Collaboration
  • Critical Thinking
  • Project Based Learning

External References

Angler Arithmetic - Video Walkthrough

I have made a video walkthrough for teachers to show them best my thoughts about the world and experience created here.

Angler Arithmetic WORLD FILE

Download this world in order to give your students an engaging math experience

Supporting Files

Project Title Card by @BBTNB


Title Card

Screen Shot SPAWN COORDS


Screen Shot Spawn

Screen Shot 2


SS2

Screen Shot 3


SS3

Screen SHot 4


SS4

Learning Objectives

  • Students will work as a team to collectively catch more fish than the other team
  • Students will use the point system provided or their own teacher's point system for fish caught to learn addition or at older ages integers and algebra.
  • Students will document their daily experience using cameras and portfolios

Guiding Ideas

Can students work as a team to win a friendly competition?

Can students use a given point system to determine mathematical answers based on the fish they caught as a team?

Can students respond to differing point systems and or fish amounts to solve mathematical problems?

Can older students apply algebraic substitution to solve mathematical problems?

Student Activities

Students will be split into two teams RED and WHITE

Students will spend 2-5 full days out on 3 lakes catching fish for their team and return those fish to the appropriate chests nightly

Students will answer a series of math questions from their teacher using the provided point system for fish or their own teacher's point system

Students will be able to respond to a differing point system and solve related mathematical problems as a team

Performance Expectations

Students work collaboratively to maximize the fish caught daily

Students use downtime effectively at night

Students are able to use the point system suggested to them and the types of fish caught to solve mathmetical problems presented by their teacher.

Students are able to adapt and solve problems for different situations and point systems (perhaps the other team's catch instead of their own as a way of checking to see if the scores are correct?)

Skills

  • Collaboration
  • Critical Thinking
  • Project Based Learning

External References

Angler Arithmetic - Video Walkthrough

I have made a video walkthrough for teachers to show them best my thoughts about the world and experience created here.

Angler Arithmetic WORLD FILE

Download this world in order to give your students an engaging math experience

Supporting Files

Project Title Card by @BBTNB


Title Card

Screen Shot SPAWN COORDS


Screen Shot Spawn

Screen Shot 2


SS2

Screen Shot 3


SS3

Screen SHot 4


SS4