8-10 yrs old
11-13 yrs old
Reading and Writing
Students code their agent as a tour guide to demonstrate reading comprehension and writing skills, while learning and comparing CS Concepts.
January 19, 2019
Onenote Pages for Project
This word Doc. contains the project description and link to Onenote pages.
This project is all about bringing together linguistic concepts from ELA and from computer science. Planning became a natural place to start and an essential skill in writing and programming. It also has a big focus in using direct evidence from the text. I noticed among my own students using direct quotes and giving evidence of their connection was an area of struggle. This project came out of that desire to get them to really back up their ideas as they demonstrated reading comprehension.
Guiding ideas and question include
Guiding idea- ELA, design, and computer science come together to create an artifact that reflects reading comprehension.
Your challenge is to pick the 3-4 most pivotal scenes from your book. Consider if you were giving a summary of the most defining moments in the life of the main character(s). You will need to decide what "theme" or "Lesson" readers should glean from his/her story, show that theme in every scene. Each scene should have obvious connections back to at least 2 quotes from that section of the book. The page numbers should be cited on boards, or in NPC descriptions.
You will also code an agent as the tour guide of your world. The goal of your agent is to help teach the lesson the reader should learn from Billy-Joe's story and to point out important artifacts in each scene. Think of you agent like a museum tour guide.
The planning pages will walk you through the prep and preparing for creating this project. You will need a scene blue print and planning for the world and planning for code. Remember the importance of planning for your code before you write a program. You may need to practice with the code builder if it is newer to you. All of these components that you type will need to be documented in a final SWAY.
A big goal of this project is to practice going back to the text for detail. The more details from the text in every component the better. We are also looking for every object added to be purposeful!
(Quick version of project flow)
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