6-7 yrs old
8-10 yrs old
11-13 yrs old
Reading and Writing
World Languages
Cambridge Assessment English have harnessed the power of Minecraft to create a fun learning experience. Try the demo now!
September 25, 2020
Adventures in English - World File
Download and run this file to launch the lesson. Note: you need to have installed Minecraft Education Edition first
Cambridge English A1 Movers
About the A1 level Cambridge English exam
Information on the CEFR
About the Common European Framework of Reference for Languages
Feedback
Whether you are a kid, parent, teacher – or all three – we would love to hear about your experience of the demo lesson
Teaching English Online - Online course
Learn how to transfer your teaching skills to an online context and start teaching English online
Young Learner Kahoot! quizzes
Cambridge Assessment English Kahoots are fun, interactive games to help learners practise their English and build their language skills
Parent's Guide
This document is designed for parents who would like to guide their children through the lesson at home
Teacher Pack
This document is designed for teachers who would like to run a complete 50 min lesson with students, including gameplay and classroom activities
Adventures in English can be delivered as part of a structured lesson in a classroom setting, but can also be played by learners independently. It combines the Cambridge approach to language teaching with the engaging and creative context offered by the world of Minecraft.
Activities have been aligned to level A1 of the Common European Framework of Reference for Languages (CEFR) and are designed to focus on the skills and knowledge required by English language learners in order to communicate successfully at this level.
Game-based activities
Minecraft's immersive learning environment is an ideal tool for creating authentic communicative contexts, making the learners' experience of the English language memorable, engaging and motivating. Stories are important to how young learners remember their experiences of additional languages so an overarching narrative ties together the puzzles the learners will need to solve within the Minecraft game. In addition to enhancing the understanding of English, the game aspect of this learning solution also encourages skills that are important for successful learning outcomes more generally, such as curiosity, creativity, perseverance, problem-solving, and, when used as part of a class-based lesson, collaboration.
Classroom-based activities
The learner-centred classroom activities bring the world of Minecraft alive in your classroom, providing plenty of communicative language practice such as collaborative speaking activities, and are accompanied by clear lesson plans to support you. These classroom activities have been designed to make the most of the opportunity your students have to learn from you, their teacher. The role of the teacher is, and will always be, central to successful language learning. The activities have been designed in accordance with the Cambridge Approach and are rooted in the Communicative Language Teaching methodology.
Language level
Most of the language within the game is level A1 (beginner) on the Common European Framework of Reference for Languages (CEFR). However, we have chosen to include a number of A2 (elementary) level grammatical structures, such as simple ‘if’ clauses, as well as a number of above-level items of vocabulary which are contextualised within the game, such as ‘scroll’ and certain Minecraft-specific vocabulary, such as ‘creeper’. This has been done in order to ensure the students are exposed to language which is authentic to the context.
This lesson will enable the learners to :
- practise communication skills in the English language
- demonstrate critical thinking skills
- engage in problem-solving with curiosity and perseverance
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