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Curro Schools: Harnessing Minecraft Education for Esports in South Africa

28 Jan 2026 Minecraft Education Esports around the world

Press Start: Building Learning with Minecraft Education

As schools worldwide explore the role of game-based learning, Curro Schools in South Africa offer a clear example of how Minecraft Education can bring together creativity, competition, and curriculum—inside one shared world.

Led by educator Magdeleen de Kock, Curro has strategically integrated Minecraft Education across subjects and extracurricular activities, using it both as a teaching tool and as a structured esports platform. The initiative shows how accessible, game-based learning can help learners build communication, collaboration, and problem-solving skills—capabilities that are increasingly essential in a digital and AI-driven world.

As Magdeleen de Kock puts it, “I get bored very easily, so I always try to push the boundaries to find new things, new adventures. And that’s exactly what esports and Minecraft brought to my world.”

A card that says "South Africa – Curro Schools Harnessing Minecraft Education" is pinned on a blue pixel map.

From Lessons to Living Worlds

Curro Schools’ approach uses Minecraft Education to extend traditional teaching and invite learners into more creative, interactive learning experiences. What began as a tool for computing and game design now supports interdisciplinary learning across social sciences, mathematics, and technology. 

Magdeleen explains, “With Minecraft, the opportunities are endless. We can combine curriculum objectives with a digital environment that allows learners to experiment, build, and explore concepts from new perspectives.”

This approach comes to life in projects such as the Lumora Project, where Grade 7 learners explore sustainability by designing cities that respond to real challenges around energy use and population growth.

As Magdeleen reflects, “You can use Minecraft to really enrich your curriculum, to enrich your lesson, and to provide learners with a completely different perspective.”

At Curro Krugersdorp Primary, coding and robotics lead Chantel Conradie created an interactive Minecraft world to teach robotics principles, enabling learners to collaborate as they build a virtual robot together—learning through iteration, communication, and shared problem-solving.

Additional Curro initiatives include AI Foundations, which focuses on digital literacy and ethics, and Cyber Skilling, which addresses online safety and digital citizenship. Each uses immersive learning to help learners think critically and apply knowledge in meaningful contexts.

Game On: Building Skills through Esports

Recognizing Minecraft’s potential as a competitive—but collaborative—platform, Curro launched a formal esports program in 2020. Importantly, esports at Curro is designed not as recreation alone, but as an educational ecosystem that develops communication, leadership, and strategic thinking. 

Curro’s esports competitions, including Minecraft Build Challenges, task teams to design and construct solutions within a set timeframe. Learners balance creativity with time management, teamwork, and critical reasoning while working toward a shared goal. 

These activities are inclusive by design, attracting learners who may not feel at home in traditional sports environments. 

Magdeleen laughs, “When the kids break the map, you can see that they’ve been playing it and trying to find ways to beat it—and that takes tremendous initiative and critical thinking.”

Through these experiences, learners build not only technical fluency but also social and emotional skills, connecting classroom learning to real-world digital competencies. 

Growing the Server: Community and Scale

Curro’s esports program continues to grow across South Africa, with participation at both primary and high school levels. Competitions are structured across foundation, intermediate, and senior phases, ensuring equitable access regardless of a school’s size or resources. 

The program also includes hybrid in-person and online tournaments, allowing learners from different regions to participate while supporting digital inclusion. Recognition from educational networks and media outlets has further positioned Curro as a leader in school-based esports innovation across Africa. 

A Minecraft-style cow and cat are looking at a monitor on a computer desk.

Learning Together: The Curro Esports Indaba

A key factor in Curro’s success is its focus on educator capacity-building. Each year, the Curro Esports Indaba brings together coaches, teachers, and school leaders from across the country for hands-on professional learning. 

Sessions are offered at Beginner, Intermediate, and Advanced levels and include strategic pathways for school leaders focused on program design, sustainability, and scaling. Throughout the year, additional webinars support educators in practical areas such as assessment design, world management, and learner engagement using Minecraft Education.

Designed for Everyone: Accessibility and Inclusivity

Accessibility sits at the core of Curro’s approach. Minecraft Education is made available to learners on school devices, tablets, and mobile phones, removing the need for specialized or expensive gaming hardware. 

This commitment ensures that participation in esports and game-based learning remains equitable, regardless of socioeconomic background. 

As Magdeleen summarizes, “What matters most is curiosity and the courage to explore—not the cost of your equipment.”

Measuring Impact

Since 2020, Curro’s Minecraft Education and esports initiatives have demonstrated clear impact: 

  • Growth in participating schools and coaches across South Africa 
  • Increased learner engagement in STEM and creative problem-solving 
  • Integration of Minecraft Education into formal classroom assessment 
  • Recognition as a scalable, replicable model for other school networks worldwide

The Final Build: Prep Learners for What’s Next

Curro Schools’ integration of Minecraft Education shows how accessible technology can transform teaching, strengthen collaboration, and prepare learners for future careers.

Under Magdeleen de Kock’s leadership, the initiative connects education with creativity, competition, and community—creating learning experiences that extend well beyond the classroom.

For educators and administrators globally, Curro’s journey offers a practical roadmap for implementing meaningful, game-based learning that nurtures skills needed in an evolving digital world.

As Magdeleen reflects, “You can see that they’re not just doing this whenever there’s a tournament—they’re actually using it in their own time, playing with their friends, learning, connecting, and planning on their own.”

That’s when you know the learning has truly stuck.

Ready to Press Start?

From challenges, playbooks, and lesson plans, Minecraft Education has everything you need to bring inclusive esports and game design to your learners. Get started today.