Build digital citizenship and safety skills in CyberSafe: Bad Connection?
10 Feb 2026
Online communities and games are powerful places for creativity, collaboration, and connection. For many young people, they’re where friendships form, teams come together, and players learn how to navigate relationships through shared play. These connections matter, especially as students explore community and belonging both online and offline.
Learning how to safely navigate these conditions matters too. Many online interactions are positive, but it’s important to recognize when they aren’t. Sometimes a conversation that starts out positive slowly shifts, while other times a new connection raises questions right away. A joke becomes pressure. A request feels uncomfortable, even if nothing is obviously “wrong.” Learning to recognize those moments and choices helps young people protect the connections that make gaming creative, social, and fun, and to know when to step back when something doesn’t feel right.
This Safer Internet Day, Minecraft Education is introducing CyberSafe: Bad Connection?, the fifth world in our free CyberSafe series developed in partnership with the Trust & Safety teams at Mojang, Xbox and Microsoft. Designed for students ages 11–14, this story-driven experience invites learners to explore how online interactions can change and what they can do in response. They will practice what to notice, what questions to ask, and what steps to take when something doesn’t feel right, building confidence, agency, and digital citizenship skills.
