Unit 4: A Zoo

Explore how code can be used to facilitate the imagination and creativity. Students will focus on creating code with increasingly complex code, while using the BUILDER blocks.

Open in Minecraft

Submitted by: Minecraft Education

Updated: September 15, 2023

Learning objectives

  • Recognize more than one way to achieve the same result through code
  • Utilize design thinking to create code
  • Merge multiple coding concepts to complete large, varied tasks
  • Use block code to change Minecraft worlds

Review the Computing with Minecraft curriculum overview to get a better perspective of how this computer science content can be utilized with students.

Review and prepare the classroom presentation to use during instruction. This will provide you with a scaffolded approach to help students be successful at learning the lesson's objectives.

Both of these resources are located under the Supporting Files section.

In the fourth unit, A Zoo, students will focus on utilize new coding blocks to help them complete more complex coding tasks. Students will also begin to realize that there are multiple ways to solve the same problem; however, certain ways of solving problems can be more efficient. 

Computing with Minecraft: Unit 4- A Zoo has three different lessons containing multiple activities to facilitate the intended outcome of creating a zoo in their Minecraft City.

Lesson 1: Code a Zoo Entrance

Lesson 2: Code Zoo Paths

Lesson 3: Code Animal Enclosures

Each of the lessons has a formative assessment to gauge student understanding of the knowledge and skills taught within the lesson. They can be found at the end of the educator's guide.

 

Skills

  • Communication
  • Creativity
  • Critical thinking

Estimated time

1 hour