My school currently has a license with MinecraftEdu that is about to expire, and I'm wanting to start us up with Microsoft Minecraft Education. We use Minecraft in a computer lab of 13 PCs. There are over 500 students at my school, but only up to 13 would use the program at one time. Does this mean I would need to buy licenses for 13? Surely I don't have to buy 500 licenses?
February 12, 2017 4:35 AM UTC
February 24, 2017 1:38 PM
Yes and no. The way it's meant to work is that you purchase licenses for all 500 students. This seems ridiculously expensive, but let's put it in perspective: This is a mostly-full version of Minecraft, which regularly retails for $10 on Win10, and students will be able to install and play this at home as well. The good news is that you can go through your district's tech supplier and get a volume discount. (I got it down to just over $3ea for my 200 students, for example.)
Some people have suggested a different solution, by purchasing one license for each computer (13, plus your own, in your case) and keeping each computer logged in for just one account. Unfortunately, this option throws out any accountability you might enjoy with students logging in as themselves, and students will need to be okay with sharing worlds/resources/etc with other users on their computer. It's not ideal, but it's the cheaper alternative.
February 24, 2017 1:41 PM
correction - I got it down to just over $3 for my 120 students. With 500 kids you can probably get it below 2 dollars.
There is also a school- and district-wide pricing option, but I don't know the figures for that..
March 11, 2017 7:34 PM
Keep in mind, too, that if the intent is to allow students to continue their MCEdu classroom activity at home, then those students would need separate individual accounts. A per-machine account wouldn't allow easy at-home continuance of school activities.
That said, the $5/student/year cost is not bad until you need to outfit many many students at the school's expense. Microsoft should, IMO, publish super-affordable bulk rates and be done with it. It'd be a shame (and I hope, unlikely) if the Microsoft Minecraft Education operation was more interested in making profits off the backs of poorly funded U.S. schools than getting it out there in greater numbers. Just publish a bulk rates schedule and be done with it. There's still too much mystery and unanswered questions about this whole process. Educators/admins don't have lots of free time to sift through dozens and dozens of pages of FAQs and info sections that don't answer all the right questions. I've spent hours trying to figure out various issues, and still haven't achieved satisfaction.
April 9, 2017 6:14 PM
I'm facing issue of trying to find a reseller in the UK can't find one.
April 13, 2017 1:27 PM
How do you have a licence with MinecraftEDU that's about to expire? If you have MinecraftEDU you have it forever so long as you have the install files. My district purchased MinecraftEDU about two years ago and we got 35 licences and one server. These do not expire! I can install the software on as many computers as I want so long as I don't have over 35 simultaneous users and one server going at once. The capabilities of this discontinued product are many times greater than the current state of Education Edition... and that's without counting mod support with hundreds of compatible mods you don't have to pay a penny to download and use. As an educator I look at this and I see opportunity... Microsoft looked at it and said: "How can I make a better profit."
Windmills are just awesome to build. Let's not complicate things. Go build your own, or build anything you like on the allow blocks.
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